![]() ![]() Here's when I actually navigate to that filepath, in case it was unclear what I was saying. Here's my CSGO SDK Model Browser, with the truck selected as well as the filepath highlighted. Does anyone know why this is and how I could possibly get those models so I can use them in the GMOD Hammer editor? ![]() ![]() Another way to fix this issue that makes the game hardly playable, is it simply get the CSS Textures online (there are trusted sources to get these textures from), put them in the 'addons' folder in the GMOD Directory. In fact, the de_nuke folder doesn't exist, and this is true for just about every prop I've been searching for. This way all texture issues would be eliminated. I actually go in my folder for CSGO and follow that exact file path. mdl file isn't actually there, despite the model browser saying so.Įx: Semi Truck from Nuke Selected: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\models\props\de_nuke\truck_nuke.mdl In the CSGO SDK, when I have a world model selected and look at the filepath to follow it, the. I know where the materials and models folders are, however, they have barely any of the actual props and whatnot that I'm looking for. However, for the life of me I can't figure out how to move them or use them in hammer for GMOD. I'm currently creating a map for Garry's Mod TTT, and I would like to use props and textures from CSGO, as there is a much better selection there.
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